Industry support dragged down next year, global VR helmets are unlikely to explode

In 2016, the first year of virtual reality, HTC, Sony and Oculus have begun to sell virtual reality helmets in batches, and third parties have begun to develop games, videos and other content on a large scale. Will virtual reality hardware see explosive growth next year?

According to reports, due to industry software, hardware, parts supply and other factors, the virtual reality helmet market will be difficult to explode next year.

Taiwan Electronic Times website quoted industry sources on December 27 as the main virtual reality hardware vendors (including the temporarily leading Sony, HTC and Oculus) will not see rapid growth next year, because the industry support can not keep up, such as High-resolution display, high-performance processor and related support software and firmware.

Industry support drags down next year, global VR helmets are unlikely to explode

According to sources, the current chip, platform products and hardware solutions already available on the market have been difficult to keep up with the growth of the virtual reality industry, which will affect helmet manufacturers to significantly increase shipments next year.

According to various upstream supply chain factors, most of the virtual reality helmet manufacturers have not yet announced the next year's shipment target.

The source also pointed out that this year some manufacturers' helmet delivery has jumped, due to the shortage of OLED display and some sensor parts.

Among the top three vendors, Oculus was the first to release a virtual reality helmet. It was initially determined to be the delivery date on March 28, but the company suffered from insufficient supply of parts and parts, resulting in multiple jumps. The company’s executives publicly apologized and introduced a free shipping compensation.

According to an earlier report by the Electronic Times, the HTC sales of Vive helmets are expected to be between 450,000 and 500,000 sets this year, and next year's shipments may be as high as 600,000 units.

According to forecast by technology market research firm TrendForce, this year, Sony Japan is expected to sell 1.5 million PS VR helmets, and shipments are expected to reach 2.5 million units next year.

In addition, Facebook's Oculus, this year's shipments may be 650,000 units, and may reach 1.2 million units next year.

It should be pointed out that in addition to the above three full-featured helmet developers, there are a large number of smartphone manufacturers that have launched cheap helmets for mobile phones. These helmets rely on smartphones to run related virtual reality content and get started. Level of virtual reality experience, but playability is far less than a full-featured helmet.

Sales data for the world's simple "smart phone virtual reality helmet" this year is still unknown.

In addition, the current full-featured helmet needs to rely on cables to connect high-end gaming computers, which is awkward to use. According to reports, Google (microblogging), Oculus and other companies have begun to develop an integrated virtual reality helmet, the inside of the helmet will be built with high-performance computers, able to run virtual reality games, then the constraints on players will be greatly reduced. However, the relevant manufacturers have not announced the timetable for the launch of the integrated virtual reality helmet.

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