IDC: Global AR/VR industry is expected to grow more than 30 times after revenue 4

Beijing time on August 16 morning news, the latest report released by the US market research company IDC shows that global augmented reality (AR) and virtual reality (VR) industry revenue will increase from 5.2 billion US dollars in 2016 to 162 billion in 2020 Dollar.

Based on this expectation, the virtual reality and augmented reality market will achieve a CAGR of 181.3% between 2015 and 2020. Chris Chute, vice president of the company, said: "For many years, augmented reality and virtual reality have always been things in science fiction. Now, with the introduction of low-cost virtual reality devices based on smartphones, the consumer market Ready to accept new user-generated content. Recent developments in the medical industry have proven that Augmented Reality Eyewear can have a strong impact at the industrial level, and its promising prospects are expected to gradually expand in other areas such as education, logistics and manufacturing over the next five years. ""

Global AR/VR industry revenue is expected to grow more than 30 times after 4

"Low-cost new hardware will enable more businesses and individuals to use virtual reality and augmented reality," said IDC Vice President Tom Mainelli. "But as always, how people use these hardware depends on how The applications and services it supports. In the next few years, we anticipate that developers will develop a variety of new experiences for these devices, revolutionizing the way many of us work."

Augmented reality and virtual reality hardware will generate more than 50% of revenue during the 2015-2020 forecast period, and software revenue will also grow rapidly. In 2016, the growth rate will exceed 200%, but will soon be serviced during the forecast period. Beyond, the reason is that logistics and manufacturing companies need to get enterprise-level support.

AR/VR hardware revenue growth forecast from 2015 to 2020

AR/VR hardware revenue growth forecast from 2016 to 2020 (CAGR is the compound annual average growth rate)

Including hardware, software, consulting services and system integration services, VRVA revenues in 2016 and 2017 are expected to be higher than Augmented Reality revenues, mainly because consumers love games and paid content. After 2017, augmented reality will grow substantially, with a full outbreak in medical delivery and product design and management related cases.

From a regional perspective, Asia Pacific (excluding Japan), the United States, and Western Europe will contribute three-quarters of global augmented reality and virtual reality revenue. The revenues of these three regions are similar in 2016, but the US will lead the other two regions by 2020. As augmented reality and virtual reality are still in the early stages of adoption, each region is expected to achieve annual growth of more than 100% during the forecast period. (Book)

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